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11SecondClub Submission

I modeled and sculpted the character in ZBrush, retopologized in Topo Gun, facial blend shapes created in ZBrush based on the workflow described in Stop Staring. Body rigged using the CreativeCrash tool Rapid Rig.

I know I have a long way to go. So far my skill sets have been focused on modeling and sculpting, so I'm glad I could use this competition to advance my animation experience.