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Motion Capture


After recording motion capture data on a 6-camera Vicon system at The Illinois Institute of Art, I developed a character to apply the motion.  Base mesh was modeled in Maya and sculpted in ZBrush.
Thanks to Ed Kerr at the Illinois Institute of Art and Joel Koster at Design Engine for introducing me to 3D modeling.  Also thanks to Jeff Ovadya and Steven Andrews at Vicon support who fielded my questions and graciously gave me a 90-day free trial of Blade to play with!  I couldn't have done it without you guys!
Music: Nine Inch Nails: Ghosts 29